PlayStation has done it again. Sony just announced that the PlayStation 5 has now surpassed a massive 80.2 million units sold as of June 30, 2025, showing that even five years after its launch, the demand for the console remains red hot. In its latest quarterly financial report, Sony also revealed strong momentum across game sales, user growth, and esports expansion painting a clear picture of a gaming giant still climbing.

Between April and June this year, Sony shipped 2.5 million PS5 consoles worldwide. That number might seem modest next to the sales frenzy surrounding the Nintendo Switch 2, but it is still a firm indicator of PlayStation’s staying power in a fiercely competitive landscape.

Sony’s gaming and network services division, which includes everything from PS5 hardware to PlayStation Network revenue, raked in over 936 billion yen this quarter. That translates to around 6.4 billion dollars, marking an 8 percent year-on-year rise. Most of this success has been fueled by strong third-party game sales and massive add-on content purchases by players around the world.

And it is not just about the games. The PlayStation Network now boasts 123 million monthly active users a jump of 7 million from last year. Game sales across both PS5 and PS4 also reached 65.9 million this quarter alone, up by more than 12 million units. This surge has resulted in Sony pulling in over 1 billion dollars in operational income, an increase of 127 percent year-on-year. Simply put, business is booming.

But what makes this quarter stand out even more is Sony’s aggressive push into the world of esports. This year, the brand has made bold moves to solidify its place in the competitive gaming space. One major step is its partnership with Bandai Namco, known for titles like Tekken 8, which dominates the fighting game scene. Sony also launched a new fighting game of its own, Marvel Tōkon: Fighting Souls, and showcased a playable demo at Evo 2025 one of the biggest stages in esports.

To top it off, Sony introduced its very first fight stick, the FlexStrike, designed specifically for the fighting game community. This isn’t just a product launch. It is a signal that Sony wants to be at the core of the competitive ecosystem.

Even beyond fighting games, Sony is expanding through its gaming gear brand INZONE, which recently entered a multi-year partnership with the VALORANT Champions Tour in the EMEA region. INZONE has already been associated with major esports teams like Cloud9 and continues to be a strong presence in the Call of Duty League.

This entire strategy points to one thing Sony is not just focused on console sales anymore. It is building a long-term foundation around competitive play, digital engagement, and immersive player experiences.

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