Grand Theft Auto 6 is still nearly a year away from release, but the debates have already started heating up. The latest topic sparking heated arguments across the gaming world is not about the map size, the story, or the return to Vice City. It is about frame rate. And surprisingly, one of Rockstar’s own former developers thinks 30 FPS might actually be the better option.

Obbe Vermeij, who previously worked at Rockstar Games, recently responded to fan concerns about GTA 6 potentially running at 30 frames per second. His take? Running the game at a lower frame rate could allow Rockstar to render significantly more polygons, meaning better visuals and richer details in every scene. In simple terms, if Rockstar caps GTA 6 at 30 FPS, it could double the detail you see in the world. This sparked instant reactions across the community, many questioning whether they would be willing to trade smoother gameplay for jaw-dropping visuals.

Rockstar has not officially confirmed the frame rate for GTA 6 yet, but all signs point toward a tough balancing act. The first trailer showed off breathtaking visuals, and the promise of a bigger, more detailed world than ever before. But running a game of that scale at a stable 60 FPS on base PlayStation 5 and Xbox Series consoles is no small feat. Many fans believe Rockstar will have to sacrifice something, and frame rate may be the easiest compromise.

Adding to the conversation, former Rockstar animator Mike York has also shared his doubts. Earlier this year, he explained that maintaining 60 FPS across such a massive open-world title might not be realistic, especially if Rockstar wants the experience to stay visually consistent and technically stable. Instead, locking the game at 30 FPS could give the development team a way to push the hardware without risking performance drops.

Of course, there is still hope for the high-performance crowd. Insiders say the game runs smoothly at 60 FPS on the upcoming PS5 Pro, which is reportedly being optimized in close collaboration with Rockstar. And while PC players will need to wait longer   possibly well beyond the May 2026 console launch   they will almost certainly enjoy the game at higher frame rates once it lands on powerful gaming rigs.

But for console players hoping to dive into GTA 6 on day one, the big question remains. Are you ready to embrace 30 FPS for the sake of visual fidelity? Or should Rockstar aim for smoother, faster gameplay even if it means slightly dialed-down environments? With Vice City about to return in a way we have never seen before, the tradeoff may be harder to argue against than it sounds.

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